An image for a competition, a planning committee and a client meeting are three different jobs. What they share is that the image has to sell the project, and that means understanding the architecture and knowing how to frame it.
A render that shows the building but misses the idea is a wasted deliverable. The conversation starts with what the project is trying to do, the ideas that shaped it, the light you designed it for, the relationship to the street... and the framing follows from that.
A call about the project before anything else: what it is doing, what the images have to prove, and who is going to look at them.
View selection and grey drafts. At this stage we can still tweak the model, before moving to more detailed work. Then we work on materiality and final lighting pass.
Final polished images in the formats the brief asks for.
Yes, and often it is better. Massing studies and grey views while the design is still moving are usually where visualization earns its keep.
Competitions are a large part of the work. The deadline is fixed and everything is planned backwards from it, with the panel layout agreed early so the last week is production, not decisions.
Any of the usual 3D exchange formats, and plans or sections if there is no model yet. If you are unsure whether what you have is enough, send it and I will tell you.
Yes. Stills, animation and real-time experiences come from the same pipeline, so a project can start as images and grow into a virtual tour without rebuilding it.
Tell me about you and what you're working on. Whether you're looking for support on a specific project, want to explore an ongoing collaboration, or just want to find out if we're a good fit, I'd love to hear from you.
You can also send me an email to hello@uxbanos.com